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Post by Tyriel on May 3, 2007 11:35:33 GMT -5
Ok , this is my first msg and with this im trying to help all others play tremu.
In s1: Dretch:Use lots of ground-wall walk-top-wall walk-ground walking,It makes you hard to hit. ALWAYS aim to head when it is possible. Dont jump , u cant dodge bullets when u jump!
Basilisk: Try to do much of "backstabbing",because the humans can't kill you with any s1 weapons if you get em to your grab from behind!
Marauder: This class is made for jumping.For example I use Jump+hit(head),jump+hit(head) and so on...In s1 humies dies for 1-2 headshots.In s1 i usually use headshot+legshot.
Dragoon: This class is ULTIMATE killing machine,when humies are s1. The most easy way to kill humies,is using POUNCE. Just push the right button and leave it when u think ur pounce is enought powerfull to kill human with 1 hit.
In s2: Oh well,never used adv mara tho <.<
In s3:
Adv. Dragoon: The same as normal dragoon and also very effective against humies buildings. -Armory needs 3 snipe hits to be killed -Turret needs 3 snipe hits to be killed -Tesla needs 2 snipe hits to be killed -Telenode needs 3 snipe hits to be killed -Def comp needs 2 snipe hits to be killed -Reactor needs 8 snipes (if i remember right) to be killed -Medistation needs 3 snipes to be killed
Tyrant: Lets just say "KILL EM ALL" This guy has so much hp that you should be able to win ANY human 1 vs 1
This is what iv got so far.Have fun and Good luck I hope my tips helped ya =)
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Post by Dread on May 3, 2007 11:47:12 GMT -5
Advanced Mara:
Hold down zap near human/humans and bite the heads. Jump like hell.
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Post by zzz on May 9, 2007 17:13:52 GMT -5
Something that is also effective for goon, is when hummies or rets are on the edge of a wall, such as on a map like Nexus or ATCS, if you aim right you get take them out before hummies even get a chance to catch you. (Although most people know that <_<)
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Post by morx on May 14, 2007 20:01:59 GMT -5
Kinda good advice(NOT!!!)
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Post by BBQ on May 24, 2007 12:18:59 GMT -5
i use mara and advanced mara more than anythin else really i like it ^^
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Post by zzz on May 25, 2007 16:13:24 GMT -5
I never use mara, I need to practice it though...
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Post by ivancool on May 27, 2007 2:06:04 GMT -5
Learn wallwalking, its a really good thing for not getting shot. Learn to headbite, this usually involves siply aiming at the humans head while getting close. You can also headbite humans from the ground. Dont feed the humans. Dont build until you have some idea of how. Dont jump if you do not want to be heard with the dretch. You can press the 'walk' button to be silent with any alien, but its slow. Dont block tyrants or goons. You can kill single turrets with a dretch by circling them (turrets turn around slowly). Tyrants have a really huge range, use this, try to slash them even if they are not so close. While pouncing, aim at the humans, if you hit or not depends on where you aim. If you're afraid you are going to tk with a goon pounce, look away so you will not hit them. Dont block spawns. Dont stand still if you want to live. Get behind the humans, jump dodge, outthink and in general, confuse them. Tyrants can sometimes pick down the jettards if they are close enough to the ground, tyrants can hit them surprisingly high up if they jump and slash. You can jump from walls while wallwalking, good dodge maneuver, and good for getting close to humans. Turn off auto wallwalk pitching, this will help you to not get as confused while wallwalking as it will prevent you from pitching forwards or backwards while wallwalking.
DON'T RUN IN A STRAIGHT LINE
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Post by zzz on May 27, 2007 16:34:07 GMT -5
Nice advice Ivan, Tyrant range is very far as you said, too bad for hummies >=)
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Post by Dread on May 28, 2007 18:23:09 GMT -5
Luckly it'll be fixed in Trem 2.
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Post by zzz on May 29, 2007 6:38:40 GMT -5
Yepers =) Can't wait....
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Post by vile on Jun 1, 2007 13:13:31 GMT -5
Turrets only take two adv. goon snipes, not three and also, when taking out human buildings dont forget about the blast radius that damages the rest of the buildings. the snipes take awhile to regenerate, so you dont want to waste any while in a human base. and also, as dretch, stay onto of door ways, so when a human walks through you can land straight on their head, this gives easy kills.
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Post by Dread on Jun 2, 2007 8:14:53 GMT -5
Nice advice, Vile =)
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Post by vile on Jun 16, 2007 14:02:03 GMT -5
thanks. I suck with aliens so I need as much help as I can get, but through practice I have learned a few tricks. mostly ones that only work once or twice on the same person though. lol
I need to get better with grabbing with the Basi. its hard not to grab them at the front where they can shoot you D:
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mj
Dretch
Posts: 68
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Post by mj on Jun 16, 2007 19:43:32 GMT -5
Another note on the circling rets: Once you get used to how fast rets turn it's quite easy to take out 4-5-6 turrets with one goon (not adv). Just remain calm and circle, circle, circle. Taking out more than one ret is difficult as a dretch however. I've only just recently managed to get the two bottom ones on atcs in one life. Tis tough, but with practice makes perfect.
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Post by zzz on Jun 16, 2007 19:49:45 GMT -5
All good advice. Thanks.
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